Big Chief - Game Character

Big Chief is 3D real-time rendered game character originally created by Hamid Hadidi for the Wild West - Native American challenge on

Based off a concept art by Tony Sart

The character was set to match a challenge constraint of 100K max polycount and two 4K texture sets.

The base model was created in Modo and sculpted in Mudbox. Topogun was used for retopology and painting was done in Substance Designer and Substance Painter. For real-time rendering, the scene was set up in Marmoset Viewer.

submission thread:

The real-time Marmoset render can be viewed below.